Space XY: Close History After an Early Crash — two-mode alternation
“Close History After an Early Crash” is a concrete Space XY playbook built around the mechanic “the multiplier climbs during flight and the player chooses when to cash out before the rocket disappears”. Stake size, exit, block length and finish are decided before the round.
Step-by-step plan- Prepare two modes: A “take an early exit around x1.19” and B “hold the main target around x1.67”. The stake is identical in both. Before the block, scan the Space XY screen once. The theme “a space-rocket flight along a rising path” should not distract from the controls and values selected for the plan.
- Alternate A and B without choosing the mode from the previous outcome. The order is written before play. The useful part is the mechanic itself: the multiplier climbs during flight and the player chooses when to cash out before the rocket disappears. The written playbook, not the last animation, determines the next move.
- After 4 pairs, compare their cost and pause. Continue only with the same A–B order. Use “a configurable auto-cash-out point and recent-round history” as the checkpoint; it shows whether “Close History After an Early Crash” was followed without an improvised extra step.
- Stop after 4 pairs, two fully failed pairs or any attempt to make B more aggressive. Space XY has the pace “fast rounds with manual or automatic cash-out”, so the stop signal closes the block without one more quick round.
Why it fits this gameWhy “Close History After an Early Crash” fits Space XY: the multiplier climbs during flight and the player chooses when to cash out before the rocket disappears. The feature “a configurable auto-cash-out point and recent-round history” is used to execute the plan rather than to change direction during the animation. The checkpoint — after 4 pairs, compare their cost and pause. Continue only with the same A–B order. — keeps each set comparable with the previous one.
Stop conditionThe stop condition for “Close History After an Early Crash” is written before the first stake: Stop after 4 pairs, two fully failed pairs or any attempt to make B more aggressive. Once it triggers, Space XY closes without an extra “last” round, and any new block starts from the original stake and settings. Maximum length: 14 rounds.